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Showing posts from December, 2018

Ghost Land Final

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Since I only had only one ax before, so when I threw the ax to destroy the ghost, if the ax went to far from the VR camera, I cannot pick it up anymore. Therefore, this time I add some more ax and import a treasure case model which can contain the axes, so if an ax go to far, I can pick up another the one from the treasure box. I am happy with this progress because it comes out as my expectation, and it was very interesting for me during this progress because I have explored and learn many new things and techniques from this software. I would like to explore and develop my skill more on this software.

Ghost Land 3

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At this point, I almost finish. I add a terrain and create some mountain shapes on it and I add more fire effect in order to make the environment more dynamic. I also add some background music and ambient sound for this scene. Also when the ax hit the ghosts,  there will be a screaming sound from the ghosts

Ghost Land 2

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In this progress, I add some fire and fancy to create more feeling about this spooky environment, I also import an ax model as the weapon to kill the ghost. When I pick up the ax an throw at the ghosts, they will be destroyed

Ghost Land (1)

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In this project, I would like to create a spooky environment where I have several ghost models floating around. I try to make the ghosts transform in a circle, and they will  have some collisions with an other objects, for example, I would like to use another object to hit the ghost and make them being destroyed by the collisions.