At this point, I almost finish. I add a terrain and create some mountain shapes on it and I add more fire effect in order to make the environment more dynamic.
I also add some background music and ambient sound for this scene. Also when the ax hit the ghosts, there will be a screaming sound from the ghosts
This is the final version of my bottle. During this project, I have some challenges when I took the measurement of the components because they are very small, so I think some of the components don't have really accurate measurement. I tried to create the text and the graphic for the bottle by using AI and export in SVG form but it ended up rendering very slow, so I gave up on it. But I will try again at some point. However, I really enjoy doing this project, and I like the look of it in the render view with all the material and color, it look accurate to my real bottle.
float angle = 0; // the angel of the circle float speed = 0.1; // the speed of the agel changing over time int offseth; // offset horizontal as the center of the circle int offsetv;// offset vertical as the center of the circle void setup() { size(800, 800); frameRate (30); background(0); smooth(); } void draw() { //refresh the back ground to alternate the opacity fill(0,0,0,20); rect(0,0,width,height); //loop the circles for(int offseth = 100; offseth <= 800; offseth +=200){ for(int offsetv = 100; offsetv <= 800; offsetv +=200){ // loop the scalar, the space between the cirles when they are spinning for(int scalar = 10; scalar <= 70; scalar +=3){ float x = offseth + cos(angle) * scalar; float y = offsetv+ sin(angle) * scalar; // the smaller set of spinning circles float x2 = offseth +100 + cos(angle) * (scalar -10); float y2 = offsetv+100 + sin(angle) * (scalar-10); float mx = map(mouseX, 50, mouseY, 60, 255); fill(150,mx...
I start this project by creating the body of the bottle first. I have some challenge using Revolve tool when I have to revolve with an eye shape but I revolve with the circle shape.
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