Posts

RYAN CASTLE

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WELCOME TO MY RYAN CASTLE This is an imagination castle that I create for my very favorite emoji character from a social media application, and his name is Ryan. I really enjoy creating this castle and I also enjoy exploring the Rhino software For this model, I mostly use cylinders, cubes, and spheres. I also use the command extrudeCrv and Cap to create a the shape from the surface that I draw, such as the banner. I use the command BooleanDifferent to make the empty hole as the windows. I think I am successful of creating this model and I am happy with it. One thing that I want to explore more is that how to create texture for the objects.

Ghost Land Final

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Since I only had only one ax before, so when I threw the ax to destroy the ghost, if the ax went to far from the VR camera, I cannot pick it up anymore. Therefore, this time I add some more ax and import a treasure case model which can contain the axes, so if an ax go to far, I can pick up another the one from the treasure box. I am happy with this progress because it comes out as my expectation, and it was very interesting for me during this progress because I have explored and learn many new things and techniques from this software. I would like to explore and develop my skill more on this software.

Ghost Land 3

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At this point, I almost finish. I add a terrain and create some mountain shapes on it and I add more fire effect in order to make the environment more dynamic. I also add some background music and ambient sound for this scene. Also when the ax hit the ghosts,  there will be a screaming sound from the ghosts

Ghost Land 2

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In this progress, I add some fire and fancy to create more feeling about this spooky environment, I also import an ax model as the weapon to kill the ghost. When I pick up the ax an throw at the ghosts, they will be destroyed

Ghost Land (1)

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In this project, I would like to create a spooky environment where I have several ghost models floating around. I try to make the ghosts transform in a circle, and they will  have some collisions with an other objects, for example, I would like to use another object to hit the ghost and make them being destroyed by the collisions.

Unity Coliision

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I made the collision between the spheres and the platform. When the spheres touch the platform, they create 1000 vertical force.

midterm project

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code for countryside scene Tree[] trees = new Tree [30] ; Leaves[] leaves = new Leaves[100]; int z = 450; int angle; int turn; int turn2; float yb ; PShape car; void setup() {   size(800, 800, P3D);   background(0); car = loadShape("carfix.obj");   for (int i = 0; i < trees.length; i++) {     trees[i] = new Tree(random(-500,300), random(100,height+250));   }      for (int l = 0; l < leaves.length; l++) {     leaves[l] = new Leaves(random(width), random(100,height+250), random(360), random(-2000, 1000));   }   } void draw(){     background(129,186,255); println(mouseX); lights(); //rotateX(radians(770)); //pushMatrix();  //camera(width/2,yb+(height-10),0,width,height,mouseX,0,1,0); //popMatrix();   rotateX(radians(774));   translate(275, 470);   scale(0.3);     pushMatrix();   translate(0,0);   ...